Best Sellers: |
Home - Guides - Aion - FF XIV - Star Trek - WoW - Videos - About Us - Contact Us Member's Area |
Latest News: |
|||||||||||||||||||||||||||||||
1. Aion Leveling Guide (A:1-50) 2. Aion Leveling Guide (E:1-50) 7. Aion Leveling Guide (A:1-10) 8. Aion Leveling Guide (E:1-10) 10. Aion Misc. Guide (E, M, & G)
video game strategy guides,video game guides walkthroughs,game guides,game guides walkthroughs for ps2,pc game guides,ps2 game guides,online game guides,playstation 2 game guides,free pc game guides,playstation game guides,prima game guides,used game strategy guides,video game guides,video game strategy guides donald duck goin quackers,free video game guides,xbox 360 game guides,brady game guides,pc game strategy guides,wii games to look through online game guides,game guides online,game strategy guides,pc game the experiment walkthrough and guides,playstation2 game guides,used game guides,free game guides,teaching guides the westing game,prima official game guides,lineage2 game guides,ratchet and clank game guides,two moons game guides,colorado big game guides,d&d game guides for 3.5,free x-box360 game guides,frere game copying guides,ign game guides,kingdom hearts 358/2 days game guides,mario brothers game guides,n game guides,official game guides,pokimon ruby and saphire for game boy advanced guides and walkthrews,ps3 game guides,the hobbit game guides,video game guides for playstation 2,walter dean myers game study guides,wii game guides,xbox360 game guides,wow profession leveling guides,wow power leveling guides,wow leveling guides,world of warcraft leveling guides,guild wars leveling guides,horde leveling guides,free leveling guides,70-80 leveling guides 'tourguide',alliance leveling guides,aq worlds quick leveling guides,everquest leveling guides,leveling guides for vicious summoners,leveling guides wow,maple story leveling guides,warhammer leveling guides,wow alliance leveling guides,wow druid leveling guides,final fantasy xiv,final fantasy xiv online,final fantasy xiv beta,final fantasy xiv online fan site,final fantasy xiv release date,final fantasy xiv knowledge base,final fantasy xiv races,final fantasy xiv screen shots,beta test final fantasy xiv,final fantasy xiv beta ps3,final fantasy xiv closed beta,final fantasy xiv fan site,final fantasy xiv install hdd,final fantasy xiv news,final fantasy xiv tester site,final fantasy xiv trailer,final fantasy xiv wiki,ign final fantasy xiv interview,world of warcraft,world of warcraft cheats,world of warcraft girls,world of warcraft hentia,world of warcraft addon,world of warcraft gold,world of warcraft maps,world of warcraft cataclysm,world of warcraft demo,south park world of warcraft,world of warcraft hacks,world of warcraft download,world of warcraft sex,world of warcraft private servers,world of warcraft armory,world of warcraft addons,world of warcraft community site,world of warcraft wallpaper,world of warcraft movie,world of warcraft quest helper,petopia world of warcraft,world of warcraft pets,world of warcraft cake,world of warcraft private server,world of warcraft free trial,world of warcraft screenshots,world of warcraft warlock,world of warcraft guilds,south park world of warcraft episode,world of warcraft death knight,world of warcraft hot,world of warcraft addiction help,world of warcraft art,world of warcraft mods,world of warcraft wallpapers,world of warcraft mounts,world of warcraft blood elf,world of warcraft rogue,world of warcraft characters,world of warcraft wiki,world of warcraft logo,download world of warcraft,world of warcraft add ons,world of warcraft key,world of warcraft macros,world of warcraft trial,world of warcraft night elf,allakhazam world of warcraft,play world of warcraft for free,world of warcraft forums,world of warcraft guides,world of warcraft hunter pets,world of warcraft help,world of warcraft patch notes,world of warcraft account,world of warcraft hints,world of warcraft macro,world of warcraft mage,world of warcraft walkthrough,world of warcraft pictures,world of warcraft draenei,world of warcraft hunter,play world of warcraft without the internet,blizzard world of warcraft,world of warcraft patches,world of warcraft power leveling,world of warcraft quests,world of warcraft wrath of the lich king,world of warcraft blacksmithing recipes,world of warcraft expansion,world of warcraft game cheats,world of warcraft paladin,world of warcraft tauren,world of warcraft news,world of warcraft fan art,world of warcraft mining guide,world of warcraft music,world of warcraft patch,world of warcraft bot,world of warcraft client,world of warcraft map,world of warcraft costumes,world of warcraft keyboard,world of warcraft naked,world of warcraft orcs,world of warcraft system requirements,world of warcraft quest maps,best laptops for running world of warcraft,buy world of warcraft gold,world of warcraft backgrounds,world of warcraft druid,world of warcraft guide,world of warcraft playable demo,play world of warcraft,sexy world of warcraft,world of warcraft realm status,world of warcraft tcg,free world of warcraft,world of warcraft addiction,world of warcraft quest help,aion,aion online,aion tower of eternity,aion bot,aion game,aion armory,aion kinah,aion download,aion trial,aion wiki,aion private server,aion beta,aion review,aion open beta,aion quests,aion the tower of eternity,aion gold,aion free trial,aion online release date,aion mmorpg,aion reviews,aion forum,aion server status,aion wallpaper,where do you get aion weapon training,aion assassin,aion source,play aion on a dell mini laptop,cheap aion kinah,aion crafting,aion forums,aion leveling guide,aion demo,aion collector s edition,cleverpath aion business rules expert,aion english beta,aion macros,aion addons,aion mmo,aion guide,infinite aion,aion private servers,aion beta key,aion collectors edition,aion open beta download,gladiator versus rangers aion pvp,review aion,aion chanter,aion release date,aion classes,aion client download,aion system requirements,aion torrent,aion open beta key,download aion,download aion free,aion beta download,aion maps,aion quest guide,damage shield gladiator aion,aion gathering guide,aion quest help,aion website,aion vs wow,aion screenshots,aion templar,aion assassin builds,aion bot program,aion database,aion europe,aion official site,aion quest,aion quest helper,aion serial code,aion source forum,aion spiritmaster,devanion armor aion,aion collector's edition,aion gameguard error 114,aion hacks,aion sz,aion uk,buy aion,aion add ons,aion assassin screenshots,aion bots,aion class guides,aion gladiator,aion grinding locations,aion guides,aion hack,aion headless stone statue,aion logo,aion online private server,aion ranger,aion rift locations,aion server status ip address,download aion patches,ign aion gold,ncsoft aion,everquest,everquest 2,everquest allakhazam,everquest ii,everquest maps,everquest platinum,a kobold spiritslaver everquest,everquest elvish words,everquest plat,everquest accounts cheap,everquest morell thule server message boards,download everquest,everquest free trial,easy ways to make money in everquest,everquest 2 maps,allakhazam everquest,everquest 2 quests,everquest 3,everquest wiki,buy everquest platinum,everquest emulator,everquest private server,everquest traders corner,cheap everquest platinum,everquest art,everquest ldon lore,allakazam everquest,everquest pp,everquest dying,everquest spells,everquest 2 gold,everquest full download,everquest underfoot,everquest 2 download,everquest 2 private server,everquest 2 wiki,everquest forum,everquest movie,lords of everquest,cheapest everquest plat,everquest ui,sony everquest,buy everquest items,everquest free server,everquest tome research,everquest torrent,everquest user interface,keith parkinson everquest art,buy everquest plat,cheap everquest plat,everquest 2 forums,everquest 2 free trial,everquest 2 sentinel's fate,everquest allakahzam,everquest download,everquest ii maps,everquest jewelry augments,everquest quests,everquest wallpaper,everquest window,allah everquest,buy cheap everquest platinum,everquest 2 characters,everquest account,everquest accounts for sale,everquest alla,everquest cheats,everquest hacks,buy cheap everquest accounts,buy everquest account,everquest 2 guide,everquest 2 necromancer pets,everquest 2 plat,everquest 2 players,everquest 2 zam,everquest gold,everquest items,everquest log file,everquest mercenaries,everquest paladin,everquest research guide,everquest role playing,everquest role playing forum,everquest wizard,sainen everquest,alakazam everquest,alla everquest 2,assassin attack and aa + everquest 2,buy everquest plat lowest prices,cheap everquest 1 plat,everquest 2 3d vision,everquest 2 accounts for sale,everquest 2 alla,everquest 2 census,everquest 2 clearing log files,everquest 2 logos,everquest 2 server,everquest 2 system requirements,everquest atlas,everquest best way of skilling up smithing,star trek online,star trek online game,watch star trek online,pre order star trek online,watch star trek movie online,star trek online beta,star trek voyager episodes online,star trek online review,watch star trek online free,star trek online games,watch star trek enterprise online,star trek online wiki,star trek online preorder,free star trek online games,watch star trek voyager online,star trek online ships,online star trek games,star trek movie online,star trek first contact watch online free,watch star trek tng online,star trek online guide,watch star trek movie online that works and is free,play star trek online,star trek online mmorpg,watch the new star trek movie online for free,star trek online reviews,watch star trek movie for free online,free online star trek games,star trek free online,star trek online trial,watch star trek the next generation online,star trek online free trial,star trek online release date,release date for star trek online,online star trek game multiplayer,star trek online demo,star trek online games to play,watch star trek enterprise online for free,star trek enterprise online,the borg in star trek online,watch star trek next generation online,watch star trek tng online free,star trek next generation episodes online,star trek voyager full episodes online,watch star trek tos online,star trek movies online,star trek online console,star trek online database,star trek online download,star trek online forum,star trek online screenshots,watch star trek movie online free,cannot connect to patch server star trek online,star trek first contact online,star trek online mmo,star trek voyager online,star trek enterprise episodes online,star trek episodes online,star trek free online games,star trek iii the search for spock free online,star trek online crafting,star trek online guides,star trek online open beta,star trek online patch,star trek online security escort,star trek the dominion war free online game,star trek the next generation episodes online,star trek voyger online,watch elogium star trek voyager online,sky demon star trek online,star trek animated watch online,star trek games online,star trek movies online free,star trek online head start,star trek online help,star trek online homepage,star trek online maps,star trek online server status,star trek online trailer,star trek online tribble,star trek tv online,watch star trek streaming online,watch star trek the next generation free online,watch star trek xi free online,buy star trek online beta,free full episodes of star trek next generation online,free star trek games online,free star trek next generation online,free star trek online codes,how to make a star trek online server,nvidia and star trek online,online star trek game,promotional code star trek online,star trek 4 online,star trek free online tv,star trek game online,star trek movie online free,star trek online addons,star trek online beta download,star trek online beta key |
Release Date: September 30, 2010 Last Updated: 7/13/2010 Final Fantasy XIV (14) Information Guide Final Fantasy XIV (14), or Final Fantasy Online, is the next big MMORPG and the next big game in Square Enix' Final Fantasy series. The game is supposed to become available for PC on September 30, 2010 and for PS3 in March of 2011. We do plan on writing detailed leveling guides for this game by release. Graphically, the game looks magnificent. Seam-less, beautiful backgrounds and character models most definately will not disappoint. Be sure to check out the Benchmark if you haven't yet. Not only will this tell you how well your computer will be able to run Final Fantasy XIV, but you can also get a really nice glimpse of the graphics first hand. You can see some screenshots below: Although much of the game has yet to be disclosed and is subject to further changes, early information does shed some light on the game's mechanics. Perhaps the biggest mechanic that makes FF XIV stand out is the class system. Any character is able to play any of the classes. Each class corresponds to a specific weapon. When that weapon is equipped, the character becomes that class. Each class increases in levels on its own. This system allows characters to play multiple classes without the need of multiple characters. Players can also adapt to certain situations by becoming a different class. Some people may regard this as weird, but in actuality, it is fairly logical and should attract many people to the game. You can read more about the class system here. APPLYING FOR BETA TESTING: Your best shots at gaining access into the Beta Tests are to currently have an active subscription to Final Fantasy XI and to purchase the PlayStation 3 version of Final Fantasy XIII. With FF XIII comes a product registration code. If you create an account on Square Enix' website and then register the product to that account, you'll receive a promotional code that you can use in your Beta Test Application, which will grant you a better chance at being selected. DOWNLOADING AND RUNNING THE BENCHMARK: 1. Unzip the file.
FINAL FANTASY XIV INFORMATION GUIDE: This is a Work-In-Progress, and will be updated many times with a lot more information! Currently in work: I. Storyline Summary These gods and goddesses soon came to be known as the Twelve, and the villages thrived in their light until the land was bespeckled with several independent city-states. Though, where man walks, strife follows, and for generations, these tiny nations carved out a history of blood and betrayal built upon broken oaths and the sun-bleached bones of the fallen. However, the fate of the land would soon change. Not fifteen years past, a new threat appeared without warning from the east. Metal-clad warriors brandishing weapons that spewed streams of fire, fleets of behemoth airships belching oily smoke that would block out the sun for days at a time... A resistance was amassed, but to little avail, and it was not long before Ala Mhigo, once considered the most powerful of the remaining six Eorzean city-states, had fallen to the mighty Garlean Empire. As the empire's dreadnaughts continued their march of terror across the blood-soaked fields of the north, the remaining nations put aside their differences and clandestinely joined hands to form a loose alliance to ensure they not meet the same fate, should the invaders turn their eyes southward. Fortunately, the invasion never came, and just as quickly as it had arrived, the empire was gone again. However, echoes of their grim message rang clear in the hearts of Eorzea's people - its effects on them, profound and irreversible. The realm would never be the same. And it was thus that Eorzea slipped into the "Age of Calm," during which an uneasy peace prevailed. To prepare for the coming storm, the first task of the newly-formed alliance was to fortify their defenses. In the previous era, few city-states maintained organized militaries, opting instead to hire the services of mercenaries and hedge knights to champion their causes. However, after the fall of Ala Mhigo, city guard units were restructured into legitimate standing armies which could be quickly called upon and mobilized if the need arose. Unfortunately, this left a majority of the realm's hireswords with nowhere to pledge their fealty, and with their livelihood ripped out from under them, many of these men and women resorted to acts of villainy to survive. For fear of the situation worsening and the land falling into chaos, several respected leaders from around Eorzea gathered together and formed a network of guilds to provide these lost souls with the opportunity to redeem themselves by aiding others. Through the foresight and resolve of these leaders a new industry known as "adventuring" emerged, its advent helping usher in the current era - an era of hope in a time of shadows of uncertainty loom ever closer. To the northeast, the Garlean Empire stirs, casting an ominous shadow across the realm. Seeking dominion over the continent of Aldenard, the Garleans set out on a campaign of conquest, smiting all opposition with their superior technology and overwhelming military might. In a relentless drive to the south and west, they lay ruin to the once flourishing city-state of Ala Mhigo. It is in the midst of this embattled Eorzea that a mysterious power surfaces. Known simply as the Echo, it is said to cause the souls of those touched by it to resonate with others. And of this is born the ability to relive their past experiences - to see and feel them as through they were one's own. Can these seeds of the past somehow serve to sow hope for the future? What is the origin of this eldritch power? Is it a deific gift of righteousness? Or the deception of some sinister sorcery? To what end has it been given? The search for the answers to such questions falls to you. So go forth. Seek out and join your brethren. And together claim your place among legends in the annals of time.
In FF XIV, the world is Hydaelyn. Hydaelyn is divided into one known continent, Aldenard, which is divided into one known region, Eorzea. Eorzea, the region players will currently have access to, is divided into 6 city-states: Ala Mhigo, Gravania, Gridania, Ishgard, Limsa Lominsa, and Ul'dah. The playable city-states are covered in detail below. Gridania The Gridanian emphasis on natural harmony has led to its preeminence among Eorzea's city-states in trades such as forestry, agriculture, carpentry, and leatherworking. Gridania is also home to the Wood Wailers, a militant band of polearm-wielding sentries charged with the protection of their homeland. The favored goddess of the citizenry is Nophica, the Matron, but great faith is also placed in the wisdom of the Seedseers - young oracles who guide the nation based on the will of the forest's elementals. Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader - the Admiral. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry. To maintain the safety of its maritime routes, the city employs a formidable navy known as the Knights of the Barracuda. However, even in the waters nearby the city, pirate bands run rampant, reaving and pillaging. Landmarks: The bottom level is a veritable citadel, fortified with yalm-thick stone walls dotted with arrow loops and murder holes to fend off invaders in the event of an attack. On the middle levels can be found both a bustling pub and cozy inn, while the uppermost levels comprise the offices of high-ranking thalassocratic officials, including the city-state's leader - The Admiral. Limsa Lominsa's airship landing is also located near the top of the tower, allowing for the safe disembarkation and boarding of passengers without the need for pilots to contend with the treacherous air currents swirling in the bay below. The Octant - This grand outdoor plaza situated below the Mizzenmast earned its name for the resemblance it bears to the revolutionary nautical instrument invented by maritime scientist and "father of modern navigation," Jovanni Gnonno. During daylight hours, the round resounds with the cries of mountebanks, the songs of bards, and the laughter of children marveling at the many talens of mummers' troupes. Yet come nightfall, the plaza assumes quite another aspect. Bedraped by the soft light of the moon, its steps become a private theater for lovers seeking to gaze upon the timeless drama of the heavens. Pharos Polaris - Erected over decades out of bright white chalk mined from nearby cliffs, this colossal lighthouse is a beacon for sailors braving the night seas, her light providing safe passage through the perilous shallows of Galadion Bay. Few, save the candlekeeps who maintain a constant vigil over the flames, know anything about the pale blue light which emanates from atop the spire. Some say it comes from the maw of an arcane bomb, locked in a cage and tormented until its anger burns bright. Others say the keeps themselves are powerful mages who use their thaumaturgies to capture the rays of the sun each day, only to release them again at night. Hawkers' Alley - Amidst the pungent aromas of smoke and spice, merchants from the four corners of Eorzea and beyond gather in this corner of the city-state, peddling their tramontane wares to all who would buy, while providing a lifeline for those crafters hailing from the faraway nations of Gridania and Ul'dah. However, the Markets of Limsa Lominsa are not limited to the cluttered confines of this narrow boulevard. On several of the lesser islands speckled about the bay can be found neighborhoods such as the Frippers Ward and the Leechers Ward - homes to guilds and workshops of innumerable trades. It is within these wards that many adventurers have chosen to set up retainer-run stalls, selling everything from the assorted spoils of their exploits to the fruits of their craft-du-jour. Guilds: Naldiq & Vymelli's - Founded by legendary cannonwright Theor Naldiq and renowned shipwrith Bryce Vymelli, this well-respected establishment's forges have provided the steel plating and weaponry of nearly every ship to have braved the Navigator's briny demesne. However, the recent upturn in adventurer activity has led the company to expand their repertoire to include basic blades and armor, and latterly to open their doors to aspiring crafters through the creation of both a Blacksmiths' and an Armorers' Guild. Coral Tower - Official headquarters for Limsa Lominsa's Knights of the Barracuda, the Coral Tower provides everything necessary for an officer to hone his skills while preparing for his next assignment, from a spacious firing range, to a fully-equipped barracks where weapons can be cleaned and repaired. In an attempt to assist the Thalassocratic Navy's recruitment of skilled marksmen, and prevent those with promise from being beguiled into joining a pirate crew, the city-state has loosened enlistment regulations and opened the facilities' doors to almost anyone, using the name Musketeers' Guild to entice willing youths. The Bismark - The Bismark - forever titillating the tongues of travelers, and assuaging the appetites of adventurers - where gourmands from around the glove gather to dine on delectable dishes, to sup on sumptuous soups, to indulge their innermost cravings. Pass through the gates of Eorzea's premiere culinary establishment and be greeted with a bountiful array of exotic delights from beyond the boundless seas. Watch and be amazed as grand battles unfold in the kitchens over fire and flame, pitting experienced masters against budding young chefs, eager to divest their mentors of their most secret recipes. Give in to the forbidden desires of your polished palate and join uor goodly guild to begin the climb up gilded steps to gustatory greatness! The Astalicia - Tethered to a solitary pier, far from the watchful eyes of the Knights of the Barracuda, rests a towering galleon registered with Mealvaan's Gate as a trade vessel hailing from foreign waters. The fact that it is, in actuality, a battle-scarred warship captained by the undisputed lord of the region's underworld, One-eyed Hyllfyr, is one of the city-state's worst-kept secrets. Serving as a gathering place for brigands, cutthroats, assassins, petty thieves, and the purveyors of sundry other breeds of villainy, the ship's captain has branded her the "Marauder's Guild," and it is here that the city'state's many pirate crews find new recruits to join their ranks... as well as a few wide-eyed adventurers from whom to suck the marrow. Fisherman's Bottom - For centuries, casting nets has been the favorite method of catching fish in the seas off Vylbrand. Because of this, those who work the nets to make a living have come to be called "pullers," and over the years, several independent crews of pullers have united to form small businesses of their own. These businesses can all be found in a dustrict of Limsa Lominsa known as Fisherman's Bottom. One of the largest organizations based there, Wawalago's Pullers - whose activities include everything from the buying and selling of fish, bait, and tackle, to the maintenance of the local fisheries (the Barrel), and the upkeep of the area's several lighthouses - has taken the name of "Fisherman's Guild," with the laudable aim of offering instruction to aspiring fishermen and women. The Drowning Wench - Once a run-down alehouse frequented by sailors, thieves, and worse, the Drowning Wench underwent a defining change when pub proprietor and former sellsword Baderon Tenfingers declared the bar and the inn above it the Adventurers' Guild. While still a popular venue for a pirate to drink away his ill-gotten gains, the majority of the pub's custom now consists of eager adventurers fresh off the ferries, seeking the quickest path to fame and fortune. Visitors from every corner of Eorzea come to Ul'dah to partake of the city's famed recreation, most notably the fighting arenas and gambling halls. Ul'dahn culture is known for its affluence, and the wealth of the nation comes in large part from its abundant mineral resources and prestigious clothcrafting industry. Historically, it is the sultan who claims sovereignty over Ul'dah, but true power is wielded by the Syndicate, an elite group of six of the most influential and richest members of society. Nald'thal is the patron deity of the city, and two great halls, devoted to his aspects, can be found in the eastern and western sections of the city.
There are currently 5 playable races in FF XIV. Although the specifics have not been released yet, each race will have special bonuses and talents to make them all appealing. As more information is released, it will be added here. Elezen Their characteristically tall, slim physiques and elongated limbs are part of a successful adaptation to the land's various environments. Indeed, it is said that their highly sensitive ears can discern the squeak of a field mouse at a distance of up to several malms. The Elezen perceived the immigration of the Hyur as tantamount to invasion, and as a result the two share a past plagued by warfare. At present, however, they can be seen coexisting peacefully, the exception being the reclusive Duskwight Elezen. Sub-Races Wildwood Elezen - For hundreds of years the Wildwood Elezen have lived the safety of Eorzea's lush forests. They possess an incredibly keen sense of sight - a contributing factor in their unparalleled expertise as archers. With the formation of the realm's governments, many Wildwood ventured forth from the forests, drawn either to the exhilarating cosmopolitanism of the urban centers of the simple nomadism of the plains. One of the Hyur's strengths is the staggering variety of languages and social institutions they exhibit. This is said to account for their firm conviction in individual freedoms, though it also results in a relative lack of solidarity and group cohesion. Two distinct groups now exist among the Hyur - Highlanders, denizens of mountainous areas, and Midlanders, who reside in lower elevations. Sub-Races Midland Hyur - The Midland clan comprises over half of the total population of Eorzea's Hyur. They have established themselves throughout every city in the realm and lead lives as diverse as their heritage. Trained in letters from infancy, the Midlanders are generally more education than many of the other races and clans. The short, rotund builds of the Lalafell belie an incredible agility, and their seemingly feeble legs are capable of carrying them long distances over any terrain. Many among them are also known for possessing highly developed and cunning intellects. The Lalafell place a great deal of significance on familial bonds, but are by no means unfriendly to outsiders. This is evidence by the fact that they continue to share prosperous relations with all of the other races of Eorzea. Sub-Races Plainsfolk - The flat landscapes of the Plainsfolk's home islands are dotted with the clan's traditional thatched huts, beneat which lie intricate networks of underground passageways. Their distinct hair coloration - a myriad of earthy and grassy tones - mimics their native environment, and their long, pointy ears are said to be able to detect the faintest scampering of the prairie's various fauna. Since then, the Miqo'te have diverged into two physically distinguishable groups - the diurnal Seekers of the Sun and the nocturnal Keepers of the Moon. Both groups share a superb olfactory sense and powerful leg musculature, results of a long evolution geared towards hunting and predation. Comparatively few in number, they maintain an insular group mentality, tending to avoid contact with the other races. Many individuals lead isolated lifestyles, even when residing in the more populous cities. The Miqo'te appear to be a female-only race. Sub-Races Seekers of the Sun - The self-proclaimed Seekers of the Sun are the diurnal clan of the Miqo'te race. Their preference for the warm light of day pervades all aspects of their culture, as is apparent in their devout reverence for Azeyma the Warden, goddess of the sun. They are perhaps known best for their striking eyes - the result of their vertically aligned pupils and faintly colored irises. They possess enormous, muscular builds and are known for the cultural emphasis they place on competition and unflinching courage, though tender, introspective individuals can also be found. Roegadyn in and around the Limsa Lominsa area are typically seamen putting in at port, but many have also settled permanently, becoming mercenaries, bodyguards, or even pirates by trade. Far away, deep in the mountains, of Ul'dah, live mountain clans of reclusive Roegadyn known as the Hellsguard, said to have mastered the magical arts. The Roegadyn appear to be a male-only race. Sub-Races Sea Wolves - The Sea Wolves originally hail from the islands of the far north seas, where they still subsist as fishermen and women. Long ago, no vessel or coastal village was safe from their maritime brand of brutality. Now, it is not uncommon to see them employed as sailors or naval mercenaries on all manner of vessels.
In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves: Disciples of War, masters of arms who live for the call of combat; Disciples of Magic, erudite researchers of all things esoteric; Disciples of the Land, gatherers of material resources and students of the natural order; and Disciples of the Hand, crafters who invest their creative ingenuity in synthesis and industry. Players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach, making free use of the Armoury. The choice is yours. The Armoury system is one of the foundations of the Final Fantasy XIV experience, simultaneously being both the impetus behind character development and a key factor determining individual gameplay. By merely equipping any of a variety of weapons or tools, players can instantly change their active skills, thus enabling them to dramatically alter their style of play as well as their character's outward appearance. To take an example, let us follow a day in the life of Leeroy (This is a hypothetical story taken from FF XIV's official website). A New Beginning Without prior notice, some friends invite Leeroy to partake in an expedition to some nearby ruins. Upon joining their ranks, however, he observes that the other party members are seasoned warriors and accomplished mages all. Dismayed yet not given to despair, Leeroy sheathes his sword and takes up his well-worn staff, assuming the role of thaumaturge, his most advanced class. He bids farewell to the rodents and worms and races to meet his companions, basking in the confident light of his spellcasting abilities. Disbanding Party A Leeroy of All Trades This is but a mere sample of what players can expect from the Armoury. With flexibility of gameplay and effective use of time at its core, the system is designed with emphasis on not only the in-game lifestyles of characters, but those of the players themselves as well. The Armoury awaits you! Archer Constant assessment of the battlefield enables them to carefully determine the most advantageous ground which to loose, as well as the nature of the arrows best suited to their enemy. Together with the longbow sentries of the Elezen military, the shortbow hunters among the Miqo'te are widely regarded as the most skilled with a bow. The guild's teachings cover a variety of projectile weapons, down to the simplest throwing rock. Role: Though weak at close range limited by their quivers, an archer's expertise in positioning and arrow selection can easily determine the outcome of battle. Abilies: Hawk's Eye - Your eyes gain hawklike precision, increasing the accuracy of your next attack. Quickstride - Quicken your stride, increasing movement speed. Replenish - Invoke a blessing of renewal, consuming MP to replenish your projectiles to capacity. Retrieval - Search your surroundings, consuming HP to find and gather projectiles. Weapon Skills: Scouring Strike - Deliver a debilitating blow, increasing attack power and dealing projectile damage. Removes a single enhancement effect from the target. Shadowbind - Fetter an enemy's shadow, rendering the target immobile. Shrieker - Loose an attack with terrifying sound, dealing projectile damage and causing the target to flee in terror. Wide Volley - Launch a wide-ranged assault, increasing attack power and dealing projectile damage to the target and nearby enemies. Arms: Short Bow - Coming Soon Arrows: Mythril Arrow - Effective against Ashkin. Obsidian Arrow - Effective against magical barriers. Twintail Arrow - Effective against large creatures. Poison Arrow - Effective in extended battles. Trinity Arrow - Effective against multiple enemies. As such, there are practitioners who marry sword with shield, seeking to defend their fellow companions. Others opt for an empty off hand, choosing instead to focus entirely on their sword arm. The gladiator's proficiency with blades also extends to those hurled at range, such as throwing knives. Role: When armed with sword and shield, they are unmatched in their ability to defend others, as their diverse talents enable them to focus the enemy's wrath upon themselves. Abilities: Cover - Protect an ally, positioning yourself between them and the enemy to redirect damage dealt to yourself instead. Rampart - Protect yourself, increasing defense and magical defense. Rousing Provoke - Use a threatening gesture to increase enmity. Still Precision - Steady yourself, increasing accuracy and reducing evasion. Weapon Skills: Phalanx - Move deftly from defense to offense, increasing attack power and dealing slashing damage. Increases enmity. Can only be executed following a block. Red Lotus - Call upon the power of flame, increasing attack power and dealing fire damage. Shield Bash - Slam an enemy with your shield, dealing blunt damage with a high chance of interrupting casts. Renders the target unable to cast for several seconds. Spinstroke - Feint before attacking, dealing slashing damage to the target. Increases attack power when the target is not engaging you. Arms: Gladius - The gladius is an infantry sword of classic antiquity. Its relatively short, stout blade lends this weapon astonishing mobility and tensile strength. A testament to its performance in combat is the fact that it continues to be used in gladiatorial games of the present day. Hawktail - The name hawktail refers to the blade of this ornate sword, which projects forth from a pair of retractable wing quillons. Light of weight, yet magnificent and with a keen edge, the hawktail is highly favored among the more distinguished and discerning members of the knighthood. Scimitar - Coming Soon Shields: Lantern Shield - This marvel of engineering encases a small lantern within, from which the name derives. Aiming to incorporate elements of offense and defense into a single device, the lantern shield may also be affixed with up to two blades. Such shields are notorious for the intensive maintenance they require. Round Shield - The simplicity of the round shield's design is surpassed only by its effectiveness in battle. Wooden and circular, it is now commonplace throughout all of Eorzea. The surfaces of these shields are often decorated with symbolic designs and patterns, coat of arms, and wards of defense. In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin. Role: The battle tactics of the lancers afford them numerous advantages, such as avoiding the ire of enemies and enhancing the attacks of companions. Abilities: Comrade in Arms - Bolster morale, consuming TP to place an enfeebling effect on the target which grants attacking party members enhanced TP generation. Ferocity - Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack. Invigorate - Channel your physical energies, consuming HP to gain TP. Life Surge - Make sport of an enemy, gaining the ability to absorb HP. While active, successful attacks reduce the target's evasion. Weapon Skills: Leg Sweep - Strike low, dealing blunt damage to all enemies in a cone before you. Does not affect flying targets. Moonrise - Frustrate an enemy's tactics, increasing attack power and dealing slashing damage. Inhibits TP generation of the target. Overrun - Close in on an enemy, increasing TP and dealing piercing damage. Can only be executed when the target is unaware of your presence. Skewer - Run your enemies through, increasing attack power and dealing piercing damage to all enemies between you and the target. Slows non-flying targets. Arms: Spear - Coming Soon They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or to turn the tide of battle between warring nations. Throwing axes such as the francisca supplement the marauders' arsenal, making them fearsome adversaries even at range. Role: The strength of the marauders lies in their ability to control timing and distance to maximize the efficacy of their blows. Abilities: Defender - Tighten your guard, increasing defense and reducing attack power. Increases enmity generating while in steadfast stance. Disorient - Flick dust, sand, or soil at an enemy, reducing the target's evasion. Effect may stack up to three times. Enduring March - Take strong and sure steps, enabling movement at reduced speed while bound. While active, also maintains steadfast stance while moving. Murderous Intent - Throw yourself into your attacks, increasing critical hit rate and reducing TP generation. Weapon Skills: Iron Tempest - Spin your axe wildly, increasing attack power and dealing wind damage to nearby targets. Skull Sunder - Strike an enemy in the head, increasing attack power and dealing slashing damage. Deals further damage over time. Attacks enemies in a cone before you while in steadfast stance. Trunksplitter - Deliver a strong chop, increasing attack power and dealing slashing damage. Attack power is increased further against Seedkin. Arms: War Axe - Coming Soon Their preference for fighting at close-quarters makes negotiating distances an absolute necessity. Many among them accomplish this by using throwing weapons such as the chakram to momentarily daze their enemies while they move in for the kill. Role: Pugilists compensate for a lack of reach and defense with high maneuverability and cunning techniques that fluster opponents. Abilities: Chakra - Channel your vital energies, consuming TP to restore HP. Featherfoot - Tread lightly, increasing evasion. Effect fades after evading an attack. Mocking Provoke - Whistle tauntingly to increase enmity. Steal - Rifle through an enemy's belongings, stealing a random item. Chance of success increases with stealth. Weapon Skills: Jarring Strike - Strike at an enemy's joints, dealing blunt damage and stunning the target. Increase enmity. Can only be executed after evading an attack. Seismic Shock - Create powerful tremors, increasing attack power and dealing earth damage at range to all enemies between you and the target. Does not affect flying enemies. Shoulder Tackle - Charge at an enemy with devastating force, dealing blunt damage. Victimize - Exploit an enemy's weaknesses, dealing slashing damage and increasing your critical hit rate for each enfeebling effect on the target. Arms: Cesti - Cesti are comprised of reinforced metal rings bound tightly together with tough leather, the frontal facades of which are studded with menacing spiked protuberances. They began to see widespread use after becoming the weapon of choice in Eorzea's wildly popular death bouts, spectator events pitting pugilists against beasts and fiends of the land. Fangs - Coming Soon Himantes - Himantes are widely known for their role as a regulation weapon in the officially sanctioned pugilist bouts of Ul'dah. The striking surface is thick leather, slow-soaked in tallow for increased durability. Hora - The traditional hora is a form of weapon carved from any of a variety of bone, horn, or shell. Though more apt to grow brittle than their leather or metal counterparts, these materials are said to be imbued with the instincts and ferocity of the beasts which bore them. Metal Knuckles - Simple and elegant, the metal knuckle derives its strength from the solidity of Eorzea's most enduring materials. The body is a rin forged of pure metal, the heavy weight of which allows wielders to deliver blows with bone-crushing force. Panzerfauste - Coming Soon Conjurer Role: Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed. Abilities: Purge - Alter an enemy's essence, rendering the target's elemental alignment neutral. Roaming Soul - Hum your next spell, allowing movement while casting. Spiritbind - Channel the elements, binding yourself and reducing MP consumption by half. Trance Chant - Intensify your next cast, preventing it from being interrupted. Spells: Fire - Deals fire damage to enemies within area of effect. Frost - Deals ice damage over time to enemies within area of effect. Protect - Enhances defense of allies within area of effect. Shock Spikes - Armors you with lightning spikes, stunning attacking enemies. Arms: Wand - Coming Soon To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium - a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death, and the beyond. Role: By enfeebling enemies and enhancing allies, thaumaturgy can prove to be an invaluable asset, particularly in battles of attrition. Abilities: Dark Seal - Focus your mental energies, increasing the accuracy of your next cast. Initiation - Bestow your strengths on another, granting certain of your enhancing effects to a target ally. Paradigm Shift - Amplify your voice, increasing the scope and reducing the range of thaumaturgic spells. Punishing Barbs - Channel your pain to an enemy, redirecting a portion of damage dealt to you back to its source. Spells: Drain - Transfers HP from enemies within area of effect to you. Gravity - Reduces the movement speed of enemies within area of effect. Sacrifice - Consumes HP to restore a portion of the target's HP. Siphon TP - Transfers TP from the target to you. Arms: Staff - Coming Soon Role: Gatherable Items: Tools: To fully master the advanced techniques developed by the great mining nation of Ul'dah, miners must undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large-scale civil engineering. The guild staunchly subscribes to the theory of continental drift, and as such many among its ranks for their patron deity Oschon, the Wanderer. The primary tool of the miner is the pickaxe. Role: Throughout their travels, miners are always able to put their skills to use in the field or in dungeons to earn some gil. Gatherable Items: Little Worm - A common worm that lives in the soil. Saltpeter - A translucent crystalline substance often used in making glass, firesand, and dyes. Silex - A pure-white sand made up of finely ground silica. Silver Ore - A decent-sized piece of rock containing the semi-precious metal silver. Tools: Pickaxe - Coming Soon Alchemist The Eorzean school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well. Role: Craftable Items: Tools: The tradition itself stretches back to the realm's Age of Bronze, though the advanced metallurgical techniques passed on from master to apprentice today bear little resemblance to the simple practices of ancient times. The relatively recent birth of firearms has created an entirely new area of expertise which is being adopted with fervor by many ambitious members of the guild. The primary tool of the blacksmith is the cross-pein hammer. Role: Blacksmiths provide an edge to themselves and others by ensuring that weapons are always kept in optimal condition. Craftable Items: Halberd - A standard halberd made of iron. Pickaxe - A standard miner's pickaxe outfitted with a bronze head. Spatha - A standard cavalry sword made of bronze. Spiked Labrys - A labrys with an extended blade and spiked shaft. Tools: FIle - Coming Soon Although an established trade far before recorded history, it wasn't until half a century ago when Limsa Lominsan admiral and self-proclaimed gourmand, Guolskyf Bhaldwaensyn, known by the masses as "Mastcleaver," put forth a thalassocratic decree proclaiming the culinary arts a guildworthy craft. Henceforth, it has been recognized across Eorzea as a legitimate member of the Tradescraft Society - its recipe compendiums now grace the shelves of every librarium in the realm. Role: Craftable Items: Tools: The Elezen have long been known for their skill in leathercrafting, yet for centuries their techniques were heavily guarded. Hoewver, when dwindling numbers of guildmasters were threatened with the disappearance of their immense wealth of compiled knowledge, Elezen leatherworkers set aside pride and reluctantly began revealing those techniques to a select few. As a result, the quality of Eorzean-made leather improved significantly, creating an increased demand for products using the superior-quality material. Role: Craftable Items: Tools: Just as the Spinner, Nymeia, spins the fates of all Eorzeans, the warp and weft of a weaver's work, too, have been known to alter the course of destinies both large and small. Perhaps this is why so many of the realm's tailors pay homage to the fickle goddess. Role: Craftable Items: Tools: Tags: final fantasy xiv leveling guide, final fantasy 14 leveling guide, ff 14 leveling guide, ff xiv leveling guide, ff14 leveling guide, ffxiv leveling guide |
July 20, 2010 July 13, 2010 July 9, 2010 June 15, 2010 March 15, 2010 More news... |
|||||||||||||||||||||||||||||||
Terms and Conditions |
|||||||||||||||||||||||||||||||||